Sprite Rendering Behind Transparent Shader
![alt text][1] ![alt text][2] [1]: /storage/temp/180374-123456.png [2]: /storage/temp/180375-acti.png I have a shader that is used to see through walls when the player is behind them. (Pic 2) However...
View ArticleImporting from my blender to unity with armatures causes my mesh to be see...
I have a mesh of a low poly character i animated with an armature. I tried importing the mesh and the animations from blender 2.8 into unity, but when i do so the mesh seems to become transparent, or...
View ArticleStencil - see through effect
Hello, iam trying to make the see through effect similar to the one in the Divinity original sin 2. ![alt text][1] So i created stencil and now i can see through the wall but from both direction if...
View ArticleSee-Through effect for top-down game (Performance issues)
Hi everyone, We are developing a top-down game and decided to implement a see-through effect for the player ... as expected. Our first choice was to use some sort of ghost/x-ray effect by assigning a...
View ArticleSee objects only when looking a object with a certain shader?
I want a sort of "lens" which let's you see objects which have a specific layer which the camera can't see otherwise when looking through said "lens". Basically, a shader when you look through it which...
View ArticleSee-through hole/hide away walls in a 2D environment (via shader)?
Hi there, While searching for an answer to my own question, [I ran into this post from 2013][1]. I can't for the love of Jessy get his solution working, nor find similar answers online. Anyone who can...
View ArticleGame object becoming transparent from one side
Hi, I have imported a model of a Shoe into Unity and its look fine except that it becomes see through from the opening of the mouth of the shoe. I rotated the object to check if its lighting or camera...
View ArticleParticles Inside ScrollRect Mask showing outside
![alt text][1]So i have a shop where a player can buy particles for their swords. the only problem is that the shop doesnt extend the whole screen so when a player scrolls through the particles shop,...
View ArticleHow to see through parts of a sprite
How do you make something like a window to where you can see through one sprite to see "outside" I don't need code I just want to know how someone would do this specifically if I need something like a...
View ArticleCan see through terrain -- why?
I have created a simple scene with a terrain that has a lake (I used asset WaterProDaytime for the water) in which a cube falls and floats. When the cube sinks in the lake, with the camera on a side I...
View ArticleFlip normals
I have a transparent sphere with a double-face script, and i wanted to see it from inside, but it isn't working. I've tried everything that i know and also asked others for help, but none of them knew...
View ArticleHow to see a sphere from inside it
I know this was questioned LOTS of times, but i couldn't find an answer for it. Most of the scripts that people made to correct this are outdated, the tutorials don't work anymore, and i couldn't find...
View ArticleHelp with a see-through shader
Hello guys; I'm trying to make a see-through shader similar to this (http://wiki.unity3d.com/images/0/04/SilhouetteOutline2.jpg) . The thing is I want it to only trigger with certain things only (the...
View ArticleLinux rendering problem - Blue fog and ghost like see-through objects.
This is a really strange problem and it didn't happen on previous Unity releases - on my Linux OS the scene is rendered with a blue tinted fog, completely blue skybox and see through "ghost like"...
View ArticleNeed help with spy glass to see through objects.
I have a mechanic in a new project of mine that lets you see through objects in a sense. Right now, I have the "glass" as an object in front of what I want to see through, with a camera attached to the...
View Articleunity 5 showing meshes through terrain
i recently upgraded my project from unity 4 to unity 5, and now all the meshes and trees, and detail meshes in and on my terrain, are displaying through the terrain. it seems like it is primarily the...
View ArticleHow to make a Collision NOT smooth!?
I'm working on a simple game, one more Slender game ^^ So I made my models, houses, platforms, ETC... But when my capsule player enter in collision with the walls, the camera can see through! and I...
View ArticleHow do I stop seeing through models by glass windows?
I can see through the model of my house and know what is on the other side. When I take a glance through the window of my house, I can see what is on the outside of the other side of the house. How can...
View ArticleShader/Possibility to render nothing but the overlay
Hi there, I'm asking this question because of the lack of correct uvs on a dynamic mesh. I will recieve an Input from a Webcam. This is the "Texture" on the background. Now I have a rectangle which...
View ArticleFPController see through walls problem
Hey there. I am working on a horror game which includes a maze with walls. The walls are made of cubes and have colliders i get this problem everywhere and i cant figure out whats wrong. Had a older...
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