Need to stop camera from seeing through walls.
Im using the basic first person controller from standard assets. whenever I touch a wall, I can see through it. is there any way around this without increasing the skin width to such a high value that...
View Articlegoogle sketchup 3ds invisible faces
when i import a model from google sketchup into unity as a 3ds some of the faces are only visible from one side, same with obj, this is really annoying because i just spent 3 hours making an M9 and now...
View ArticleNeed box with clear walls on the outside, visible on the inside, but not see...
I'm looking for a way to construct a box such that from the outside you would not be able to see it, but from in the inside you would be able to see all of the walls. I don't want to simply flip the...
View ArticleTop-Down Shooter, see through walls?
I'm making a top down shooter, nothing too fancy, but I face a problem when the player goes under a bridge or a tunnel, which is the player can't see themselves or anything around them. The bridges and...
View Article3ds Max > Unity using .fbx can see through the mesh.
Whenever it is imported into Unity, the model looks see through. At first I thought it was the normals were flipped so I double checked that. Made sure the light map was good to go aswell. I think it...
View ArticleHow do I fix the transparency of a collision object while in contact?
So I am working on a game right now an the FPS Controller that comes with Unity kinda has a glitch. If you come in contact with a collision object and look to the sides it will open up view passed the...
View Articlehow can i make this house not invisible from the inside?
so when i import my house into unity i looks fine from the outside but when i walk in it i can see through everything. i want to not be able to do this in the game. i want to be able to walk up to the...
View ArticleEDIT: I used to see through walls.
EDIT: The original post below is all well and good, but I learned what my problem was yesterday, and I thought I'd share my facepalm with you. Setting the clipping planes near nor far did anything, no...
View ArticleFPController see through walls problem
Hey there. I am working on a horror game which includes a maze with walls. The walls are made of cubes and have colliders i get this problem everywhere and i cant figure out whats wrong. Had a older...
View ArticleShader/Possibility to render nothing but the overlay
Hi there, I'm asking this question because of the lack of correct uvs on a dynamic mesh. I will recieve an Input from a Webcam. This is the "Texture" on the background. Now I have a rectangle which...
View ArticleHow do I stop seeing through models by glass windows?
I can see through the model of my house and know what is on the other side. When I take a glance through the window of my house, I can see what is on the outside of the other side of the house. How can...
View ArticleHow to make a Collision NOT smooth!?
I'm working on a simple game, one more Slender game ^^ So I made my models, houses, platforms, ETC... But when my capsule player enter in collision with the walls, the camera can see through! and I...
View Articleunity 5 showing meshes through terrain
i recently upgraded my project from unity 4 to unity 5, and now all the meshes and trees, and detail meshes in and on my terrain, are displaying through the terrain. it seems like it is primarily the...
View ArticleNeed help with spy glass to see through objects.
I have a mechanic in a new project of mine that lets you see through objects in a sense. Right now, I have the "glass" as an object in front of what I want to see through, with a camera attached to the...
View ArticleLinux rendering problem - Blue fog and ghost like see-through objects.
This is a really strange problem and it didn't happen on previous Unity releases - on my Linux OS the scene is rendered with a blue tinted fog, completely blue skybox and see through "ghost like"...
View ArticleHelp with a see-through shader
Hello guys; I'm trying to make a see-through shader similar to this (http://wiki.unity3d.com/images/0/04/SilhouetteOutline2.jpg) . The thing is I want it to only trigger with certain things only (the...
View ArticleHow to see a sphere from inside it
I know this was questioned LOTS of times, but i couldn't find an answer for it. Most of the scripts that people made to correct this are outdated, the tutorials don't work anymore, and i couldn't find...
View ArticleFlip normals
I have a transparent sphere with a double-face script, and i wanted to see it from inside, but it isn't working. I've tried everything that i know and also asked others for help, but none of them knew...
View ArticleCan see through terrain -- why?
I have created a simple scene with a terrain that has a lake (I used asset WaterProDaytime for the water) in which a cube falls and floats. When the cube sinks in the lake, with the camera on a side I...
View ArticleHow to see through parts of a sprite
How do you make something like a window to where you can see through one sprite to see "outside" I don't need code I just want to know how someone would do this specifically if I need something like a...
View ArticleParticles Inside ScrollRect Mask showing outside
![alt text][1]So i have a shop where a player can buy particles for their swords. the only problem is that the shop doesnt extend the whole screen so when a player scrolls through the particles shop,...
View ArticleGame object becoming transparent from one side
Hi, I have imported a model of a Shoe into Unity and its look fine except that it becomes see through from the opening of the mouth of the shoe. I rotated the object to check if its lighting or camera...
View ArticleSee-through hole/hide away walls in a 2D environment (via shader)?
Hi there, While searching for an answer to my own question, [I ran into this post from 2013][1]. I can't for the love of Jessy get his solution working, nor find similar answers online. Anyone who can...
View ArticleSee objects only when looking a object with a certain shader?
I want a sort of "lens" which let's you see objects which have a specific layer which the camera can't see otherwise when looking through said "lens". Basically, a shader when you look through it which...
View ArticleSee-Through effect for top-down game (Performance issues)
Hi everyone, We are developing a top-down game and decided to implement a see-through effect for the player ... as expected. Our first choice was to use some sort of ghost/x-ray effect by assigning a...
View ArticleStencil - see through effect
Hello, iam trying to make the see through effect similar to the one in the Divinity original sin 2. ![alt text][1] So i created stencil and now i can see through the wall but from both direction if...
View ArticleImporting from my blender to unity with armatures causes my mesh to be see...
I have a mesh of a low poly character i animated with an armature. I tried importing the mesh and the animations from blender 2.8 into unity, but when i do so the mesh seems to become transparent, or...
View ArticleSprite Rendering Behind Transparent Shader
![alt text][1] ![alt text][2] [1]: /storage/temp/180374-123456.png [2]: /storage/temp/180375-acti.png I have a shader that is used to see through walls when the player is behind them. (Pic 2) However...
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