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Need to stop camera from seeing through walls.

Im using the basic first person controller from standard assets. whenever I touch a wall, I can see through it. is there any way around this without increasing the skin width to such a high value that...

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google sketchup 3ds invisible faces

when i import a model from google sketchup into unity as a 3ds some of the faces are only visible from one side, same with obj, this is really annoying because i just spent 3 hours making an M9 and now...

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Need box with clear walls on the outside, visible on the inside, but not see...

I'm looking for a way to construct a box such that from the outside you would not be able to see it, but from in the inside you would be able to see all of the walls. I don't want to simply flip the...

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Top-Down Shooter, see through walls?

I'm making a top down shooter, nothing too fancy, but I face a problem when the player goes under a bridge or a tunnel, which is the player can't see themselves or anything around them. The bridges and...

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3ds Max > Unity using .fbx can see through the mesh.

Whenever it is imported into Unity, the model looks see through. At first I thought it was the normals were flipped so I double checked that. Made sure the light map was good to go aswell. I think it...

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How do I fix the transparency of a collision object while in contact?

So I am working on a game right now an the FPS Controller that comes with Unity kinda has a glitch. If you come in contact with a collision object and look to the sides it will open up view passed the...

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how can i make this house not invisible from the inside?

so when i import my house into unity i looks fine from the outside but when i walk in it i can see through everything. i want to not be able to do this in the game. i want to be able to walk up to the...

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EDIT: I used to see through walls.

EDIT: The original post below is all well and good, but I learned what my problem was yesterday, and I thought I'd share my facepalm with you. Setting the clipping planes near nor far did anything, no...

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FPController see through walls problem

Hey there. I am working on a horror game which includes a maze with walls. The walls are made of cubes and have colliders i get this problem everywhere and i cant figure out whats wrong. Had a older...

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Shader/Possibility to render nothing but the overlay

Hi there, I'm asking this question because of the lack of correct uvs on a dynamic mesh. I will recieve an Input from a Webcam. This is the "Texture" on the background. Now I have a rectangle which...

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How do I stop seeing through models by glass windows?

I can see through the model of my house and know what is on the other side. When I take a glance through the window of my house, I can see what is on the outside of the other side of the house. How can...

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How to make a Collision NOT smooth!?

I'm working on a simple game, one more Slender game ^^ So I made my models, houses, platforms, ETC... But when my capsule player enter in collision with the walls, the camera can see through! and I...

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unity 5 showing meshes through terrain

i recently upgraded my project from unity 4 to unity 5, and now all the meshes and trees, and detail meshes in and on my terrain, are displaying through the terrain. it seems like it is primarily the...

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Need help with spy glass to see through objects.

I have a mechanic in a new project of mine that lets you see through objects in a sense. Right now, I have the "glass" as an object in front of what I want to see through, with a camera attached to the...

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Linux rendering problem - Blue fog and ghost like see-through objects.

This is a really strange problem and it didn't happen on previous Unity releases - on my Linux OS the scene is rendered with a blue tinted fog, completely blue skybox and see through "ghost like"...

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Help with a see-through shader

Hello guys; I'm trying to make a see-through shader similar to this (http://wiki.unity3d.com/images/0/04/SilhouetteOutline2.jpg) . The thing is I want it to only trigger with certain things only (the...

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How to see a sphere from inside it

I know this was questioned LOTS of times, but i couldn't find an answer for it. Most of the scripts that people made to correct this are outdated, the tutorials don't work anymore, and i couldn't find...

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Flip normals

I have a transparent sphere with a double-face script, and i wanted to see it from inside, but it isn't working. I've tried everything that i know and also asked others for help, but none of them knew...

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Can see through terrain -- why?

I have created a simple scene with a terrain that has a lake (I used asset WaterProDaytime for the water) in which a cube falls and floats. When the cube sinks in the lake, with the camera on a side I...

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How to see through parts of a sprite

How do you make something like a window to where you can see through one sprite to see "outside" I don't need code I just want to know how someone would do this specifically if I need something like a...

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Particles Inside ScrollRect Mask showing outside

![alt text][1]So i have a shop where a player can buy particles for their swords. the only problem is that the shop doesnt extend the whole screen so when a player scrolls through the particles shop,...

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Game object becoming transparent from one side

Hi, I have imported a model of a Shoe into Unity and its look fine except that it becomes see through from the opening of the mouth of the shoe. I rotated the object to check if its lighting or camera...

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See-through hole/hide away walls in a 2D environment (via shader)?

Hi there, While searching for an answer to my own question, [I ran into this post from 2013][1]. I can't for the love of Jessy get his solution working, nor find similar answers online. Anyone who can...

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See objects only when looking a object with a certain shader?

I want a sort of "lens" which let's you see objects which have a specific layer which the camera can't see otherwise when looking through said "lens". Basically, a shader when you look through it which...

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See-Through effect for top-down game (Performance issues)

Hi everyone, We are developing a top-down game and decided to implement a see-through effect for the player ... as expected. Our first choice was to use some sort of ghost/x-ray effect by assigning a...

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Stencil - see through effect

Hello, iam trying to make the see through effect similar to the one in the Divinity original sin 2. ![alt text][1] So i created stencil and now i can see through the wall but from both direction if...

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Importing from my blender to unity with armatures causes my mesh to be see...

I have a mesh of a low poly character i animated with an armature. I tried importing the mesh and the animations from blender 2.8 into unity, but when i do so the mesh seems to become transparent, or...

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Sprite Rendering Behind Transparent Shader

![alt text][1] ![alt text][2] [1]: /storage/temp/180374-123456.png [2]: /storage/temp/180375-acti.png I have a shader that is used to see through walls when the player is behind them. (Pic 2) However...

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