Whenever it is imported into Unity, the model looks see through. At first I thought it was the normals were flipped so I double checked that. Made sure the light map was good to go aswell.
I think it has something to do with the animation portion when I export because I exported it without animations and it looked like the one from 3DS max.
I went thru how to export to unity using .fbx and followed the steps, I'm just at a lost on how to fix this.
Update: I tried changing the shader from transparent to diffuse and continue to have this error. Also I played with the Axis tab in the .fbx export window as it was suggested here and it still is like this.
![alt text][1]
[1]: /storage/temp/7649-lehelp.jpg
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