Quantcast
Channel: Questions in topic: "see through"
Viewing all articles
Browse latest Browse all 71

3ds Max > Unity using .fbx can see through the mesh.

$
0
0
Whenever it is imported into Unity, the model looks see through. At first I thought it was the normals were flipped so I double checked that. Made sure the light map was good to go aswell. I think it has something to do with the animation portion when I export because I exported it without animations and it looked like the one from 3DS max. I went thru how to export to unity using .fbx and followed the steps, I'm just at a lost on how to fix this. Update: I tried changing the shader from transparent to diffuse and continue to have this error. Also I played with the Axis tab in the .fbx export window as it was suggested here and it still is like this. ![alt text][1] [1]: /storage/temp/7649-lehelp.jpg

Viewing all articles
Browse latest Browse all 71

Trending Articles