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EDIT: I used to see through walls.

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EDIT: The original post below is all well and good, but I learned what my problem was yesterday, and I thought I'd share my facepalm with you. Setting the clipping planes near nor far did anything, no setting change did anything to fix my problem. Couldn't figure it out for the life of me. So, why was I seeing through literally every single model and GameObject? Because the player's camera was ***in front of the player!*** So it was reaching the model before the player reached the collider. D'oh! One small issue comes up now, however. Placing the camera above my player is messing with forward movement. For some reason, I simply can't walk forward sometimes. Haven't spent too much time with it yet, but if anyone knows a solution to THAT, cool. Otherwise I'm gonna keep messing with it. God bless. Further edit: moving the camera up or down seems to affect whether the player can move in a certain direction. I've been able to stop forward, left, right, or backward movement based on cam position. END OF EDITS ______________________________________________________________ Hello again. Solved an issue that I had asked about a couple of months ago, where the question was closed (wrongly) because the person who closed it assumed it was a duplicate question. That thread can be found [here][1]. The gist of it was, no matter what I did my character could see through walls, cubes, 3d models, etc. as long as I stood close enough to them. The problem had nothing to do with the camera, culling masks, etc. as none of the traditional fixes did a lick of good to fix the issue. So I posted, got a snarky answer and a "topic closed" message back, and no assistance. Well, here we are, and the answer was so much easier than I though. What was it?... [1]: http://answers.unity3d.com/questions/558749/seeing-through-walls.html

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